Dawn of Titans [Free], the latest city-building/army-amassing multiplayer centric freemium title to hit the App Store, gets into the fray with a limitless list of competition to distinguish itself from. So far, it appears to be doing a minimum of a good job with a cool hero mechanic, remarkable visuals, and a relatively outstanding battle system for the genre. Of course, it’s filled to the brim with the typical freemium trimmings, which translates to a great deal of timer mechanics together with exceptional currency to bypass them. However, with the right suggestions, it’s constantly possible to improve these video games so you can get one of the most bangs for your time.
Many freemium multiplayer home builders put an excellent emphasis on nursing timers from the start and Dawn of Titans is no exception. If anything I ‘d go so far regarding state that the game positions a much heavier emphasis on timer management early on than others. What that suggests is from the very beginning, gamers will see that there are a lot of things to develop and upgrade, as well as plenty of soldiers to recruit (particularly when taking into account the game’s fight system). Considering That Dawn of Titans only begins players off with one ‘builder’ (i.e., players can only develop or upgrade one thing at a time) there’s certainly a great deal of back and forth with releasing the game to begin a new brief timer and then logging off due to the fact that there’s actually very little to do. The same goes for the video game’s troop recruitment system as gamers start off with less than a handful of slots to simultaneous train. However, the requirement for soldiers is constantly strong.
So how does one fight the above? Sadly by doing precisely what the video game desires you to do, which is log in many times a day to view the timers, be it starting a brand-new upgrade or a brand-new building or making certain your troop stocks are filled. I can inform you from experience that, like most other comparable video games, the longer you play, the less of trouble this will be. But for a start, be anticipated to keep visiting since there will be plenty to do (which isn’t necessarily a bad thing for the beginning of a game such as this).
Upgrade All Your Buildings Before Your Castle
This pointer is somewhat related to the timer management assistance above. Dawn of Titans uses the basic freemium system of having a central structure (in this case, the Castle) function as the general linchpin for determining general gamer development. As you update your Castle, you unlock brand-new upgrades, soldiers and structures to have fun with. However, it likewise opens you as much as harder battles with individuals that have similar-leveled Castles.
What that means in practice is that before you update your Castle, you want to make certain that you’ve done your due diligence and upgraded all the other structures to the max before taking that proverbial next step. Make sure your farms and gold mines are maxed out, the very same goes for the barracks and the armory. As you get to the later Castle levels, make certain that you’ve built all the brand-new structures that are readily available to you and updated them to the maximum available level. Yes, this implies that it’s going to take a little longer to obtain to the “new toys” that feature a Castle upgrade. However, you’ll be better in the long-run because you won’t strike as lots of walls that are typically come across with going up in Castle level. Particularly, you’ll keep your troops in top shape for brand-new difficulties that wait for; you make sure that your production structures depend on snuff with the corresponding boost in costs for the next Castle upgrade and so on.
Time Your Project Battles With Your Resources
So here’s a suggestion that focuses on some of the more tactical elements of freemium contractors of this type. When gamers start Dawn of Titans there’s a very low threshold of gold and food that can be kept for future functions. Early on, gamers earn the capability to develop silos and storage systems so they can keep increasingly more on hand. While the production centers will constantly keep their gold in storage until your silos empty out, any resources you win in fights will simply be lost if you’re at or near your cap.
So, when you’re ready to do fight either against other players or in the campaign, bear in mind how many resources you currently have accumulated. If you’re near your max on a resource, spend it before you take on a fight that will award more. The objective is to reduce any resources that might be lost because you fill your coffers. What I want to do is do some heavy fighting after I’ve made a significant troop upgrade (which costs food) in addition to a structured upgrade (which costs gold). That way, I’m relatively positive that I can play a couple of battles and take advantage of the benefits.
Unfortunately, min/maxing resources in this game will lead you to an interesting issue: there’s an excellent chance you’ll get to a point where your gold and food timers are active, and you have full resources already after a couple of fights. At this point, you can opt to continue battling and lose the resources got, speed up the timers with superior currency, or simply wait. My suggestion is to wait simply. However it’s constantly odd when a game motivates you to not play it because the resource system isn’t really completely balanced.